Sunday, March 2, 2008

Flash Developmental Designs

Viewing the world

This will be what the user sees before they enter a conversation. A user can either click on the character on screen to begin questioning them, or they can select around the background to see if there are any interactive elements, for this example we have a bin in the centre of the screen and if the user clicks it then a new event will load in which the detective searches through it for evidence.

At the bottom left of the screen we see a list of items that the user has found and collected it will be up to the user to use these to progress through the story, for example the key will open a door in which allows the story to expand, or the piece of paper holds the combination needed to view the museums security tapes and remove suspicion from a person locked inside the museum.




Conversation

After the user selects a suspect to question, the following screen will be displayed with a list of questions that the user can have the detective ask. By clicking on a question it will run the animation of the suspect responding.



Below shows a response to question one, the text of the reply will be displayed word for word and the character to the right will animate giving the illusion of actual speech



After the detective has finished questioning the suspect a mini biography will appear giving the user a small incite in to the character they have just questions allowing a better understanding of the person just questioned.



Below is another interactive scene in which the user can select the object in the world before them in order to interact. In this scene the user is outside and is on an evidence collecting mission. If the user selects the bin then they will find a blood covered shirt and start the animation of the detective finding and picking it up then expressing his emotions based on what he has found. To the left of the bins lies a gun that the killer has also dropped once again this will run the animation of the detective picking the object up and expressing his emotions. After the user is happy and thinks that they have collected all the evidence available they can click on the green door to progress to the next scene, with or without all of the evidence.

Saturday, March 1, 2008

Production Progress #2

We booked another session in the blue screen room to take more of the scenes that will be included into the project.
We managed to get 2 extras to help us with the project, and they were Sarah's cousin, Josephine Lee, who again helped us take some photos and Shakel's brother.
This week we've managed to get alot of work done, from editing photos and videos and getting more video scenes and photos taken.



Editing in Photoshop


I have taken the images we have taken using Photoshop using the Noir style as the main theme, firstly to create this style I applied a grey scale to the image then I applied a level layer to alter the definition of the blacks, whites and greys in the image altering them independently based on the image taken.

I had repeated this style but made small changes based on what the image required to keep it consistent with the next.

Friday, February 29, 2008

Photoshop Editing

These are some pictures i took for the scenes we will be inserting into flash shortly. I used photoshop techniques to cut out these pictures. Once they are imported into flash, they will be layered with a background image and run in sequence to make a short movie clip. These cut outs are for the scene where Jack discovers a gun and a bloody shirt outside in a dumpster. The gun scene has 5 images and the shirt scene has 6 images

Thursday, February 28, 2008

Front cover development

I decided to make a front cover for the the game. It can be used as part of the dvd cover or as a promotional material.

I started off with some rough ideas on paper and there were two ideas which i felt confident with. The first one was good, but it didnt have the neccessary "lonely" feel to it. So i decided to go with the 2nd idea.

Here are screenshots showing the development of the work. The idea was to get across a feeling of solitude in the Noir style.








here is the Final image. I tried to make the Blacks in the picture as dark and contrasted as possible to show the Noir style.






I was working with the colours and decided to do some experimenting. Here is a version of the final cover which will not be used but has an alternate colour scheme.






Wednesday, February 27, 2008

At the end of the game the user will be able to accuse a suspect of both the murder of the detectives wife and the theft of the diamond within the museum, below is a storyboard of what will happen. The accused will take the place of the figure with the question mark for a face.



Suspect’s alibis storyboarded

Each suspect will have an alibi that will be told through video to the detective below we have the storyboard for each of the characters alibis.

Bus Driver and security guard




Shax Malik


Janitor



Shop Owner



Suzzy Bains