Sunday, March 2, 2008

Flash Developmental Designs

Viewing the world

This will be what the user sees before they enter a conversation. A user can either click on the character on screen to begin questioning them, or they can select around the background to see if there are any interactive elements, for this example we have a bin in the centre of the screen and if the user clicks it then a new event will load in which the detective searches through it for evidence.

At the bottom left of the screen we see a list of items that the user has found and collected it will be up to the user to use these to progress through the story, for example the key will open a door in which allows the story to expand, or the piece of paper holds the combination needed to view the museums security tapes and remove suspicion from a person locked inside the museum.




Conversation

After the user selects a suspect to question, the following screen will be displayed with a list of questions that the user can have the detective ask. By clicking on a question it will run the animation of the suspect responding.



Below shows a response to question one, the text of the reply will be displayed word for word and the character to the right will animate giving the illusion of actual speech



After the detective has finished questioning the suspect a mini biography will appear giving the user a small incite in to the character they have just questions allowing a better understanding of the person just questioned.



Below is another interactive scene in which the user can select the object in the world before them in order to interact. In this scene the user is outside and is on an evidence collecting mission. If the user selects the bin then they will find a blood covered shirt and start the animation of the detective finding and picking it up then expressing his emotions based on what he has found. To the left of the bins lies a gun that the killer has also dropped once again this will run the animation of the detective picking the object up and expressing his emotions. After the user is happy and thinks that they have collected all the evidence available they can click on the green door to progress to the next scene, with or without all of the evidence.

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